But by ramping up the absurdness and inexplicably losing some of the character customisation available in the previous game, it just seems Saints Row: The Third has lost some of what made its predecessor special.
(9) Recently (at the beginning of 2010), misfortunatelly for all the actors in this sad game absurdness of such a view of the ethics and law was shown.
Effective corporate leadership anywhere in the world can use such grace notes of subtle humor and feeling to alleviate the not readily perceivable pathos or absurdness of situations, characters, and consequence.