a 3D video game where players explore a virtual world to experience how the Coushatta Tribe used nature and tools to survive -- an interactive language game that allows visitors to hear and learn the Koasati language -- a timeline wall where visitors can "interact with history" by sliding a display monitor along the wall, allowing them to see and hear the tribe's history and migration -- an interactive basket-making exploration that will allow visitors to make their own virtual Coushatta basket
The Center will also include interactive and physical exhibits exploring the tribe's prophecies and stories, their more than 500-year history, their world-renowned pine-needle baskets, the making of traditional corn soup, the importance of social life, their modern history and governance, and the critical efforts they are making to preserve the native Koasati language.
The interactive learning components in the Center will be designed to highlight the work that the Coushatta Tribe is doing to document and revitalize the Koasati language, supported in part by a grant from the National Science Foundation.
A dramatic instance of this occurs in Koasati (Kimball 1991: 325; data cited from Yu 2007), in which the punctual infix -o:-, which precedes the stem-final syllable, is supplied with an onset which is a copy of the first consonant in the stem--not of the closest onset consonant.
Koasati presents a dramatic case of what is otherwise a fairly commonplace phenomenon, the infixation of a copy of the initial consonant.