(redirected from Alpha blending)
Also found in: Dictionary, Medical, Encyclopedia.
Graphic Thesaurus  🔍
Display ON
Animation ON
  • noun

Synonyms for translucency

the quality of allowing light to pass diffusely

References in periodicals archive ?
We draw a full screen sprite with alpha blending enabled to composite with the back buffer.
Alpha blending is an operation that combines a new pixel (foreground) with an existing pixel on the screen (background) to create an effect of partial to full transparency, where the value of alpha defines the level of transparency (Equation 1).
It also provides 2D drawing primitives (lines, rectangles, and polygons), text primitives (fonts, with support for internationalization), overlay primitives (video overlays), alpha blending and basic windowing.
Other key features include support for double-buffered overlays, window IDs, texture mapping, stencils, alpha blending, per-pixel depth cueing, and fog.
The SoC also includes an embedded high-performance graphics processor, which supports display list processing, alpha blending, and color key control for advanced user interface operation and display effects.
The integrated LCD controller supports 24-bit color and alpha blending on passive and active displays.
WindowBlinds 5 introduces a broad range of new features, including per-pixel alpha blending, resulting in smooth or glassy title bars and borders that realistically distort the content behind them; as well as the ability to change toolbar icons, progress animations and the hue and saturation of the Windows interface.
With these tools, developers can design sophisticated embedded user interfaces with rich animations, screens transitions, alpha blending, anti-aliasing, and canvas transformations.
Other features include the ability to display three windows, and to mix multiple visual images using alpha blending (transparency).
Rich 2D and 3D Graphics Effects - including 2D kinetic scrolling, object animation, transforms, dynamic alpha blending on all objects including video, and 3D folds, rotations, cubes and more - all with minimal acceleration requirements (OpenGL/ES 1.