11) The outcome of this gamelike
, parodic gesture is the trace or the ecriture as a game: "It plays enjoyment, renders it present and absent" (312).
, interactive model extends beyond the storytelling narrative and onto the discernable acts of writerly readers recorded in the highly variable textual witnesses.
Alphabet knowledge is best learned through naturalistic, fun, and gamelike
manner (Delpit, 1988).
A central pairing of dualistic traits is the opportunist and the stoic: First the New Yorker uses gamelike
coping methods, which, when ineffective, yield to bemused resignation.
We had hoped to alleviate any such anxiety by incorporating a gamelike
atmosphere, which Thouless regarded as more likely to be successful.
But games based on pic franchises like "The Lord of the Rings" are increasingly showing up on cellphones, as are for-pay voting capabilities and other gamelike
functions for TV shows such as "American Idol.
In what Terence Cave aptly calls the "cornucopian" texts of the Renaissance, a true plurality of contrary "voices," opinions, and apparent truths engage in a struggle--now gamelike
, now warlike--for simultaneous occupation of the same textual platform, somehow occupied by none and all.
He then all but reversed the conclusions of that book to develop his notion that human language has a fundamentally gamelike
quality--a notion that implied a far less restrictive view of philosophy's mission.
660-661) cite consumer collaboration as a necessary prerequisite to creating a playful, gamelike
Movement is part of the gamelike
when when I left Raith for Tynecastle.
Despite an often humorous, gamelike
overlay or connotation, trickery is an art extending far beyond mere gamesmanship.
Math Activities with Dominoes provides teachers with thirty-six hands-on, gamelike
First, alluring gimmicks that attract attention; second, games and gamelike
features that are not features of the content itself; third, classroom activities that are not features of the content itself.
Networker is a gamelike
program in which "players" (participants) attempt to discover which particular component among a number of interconnected components and output devices is causing the system to fail.
Through a gamelike
activity, we looked for symbols and motifs in kachina masks and costumes.