frame buffer

(redirected from Framebuffer)
Also found in: Dictionary, Encyclopedia, Wikipedia.
  • noun

Words related to frame buffer

(computer science) a buffer that stores the contents of an image pixel by pixel

References in periodicals archive ?
The new ArcticLink[R] II VX4 family members incorporate the VESA compliant mobile data display interface (MDDI) used by Qualcomm MSMs with the 2nd generation VEE proven system block and embedded CellularRAM framebuffer PSBs.
QuickLogic has chosen Micron's CellularRAM technology to serve as the framebuffer in its latest ArcticLink II VX4 solution platforms.
These extensions include enhanced VBOs, full framebuffer object functionality, half float vertices, compressed textures, vertex array objects and sRGB framebuffers.
Oxygen GVX1 uses the 32MB of physical on-board memory to store the framebuffer and Z buffer and then allocates the remainder as a large, hardware maintained, highly efficient L2 virtual texture cache.
New Hidden Line Removal Algorithm: A new framebuffer based HLR algorithm now complements the existing analytic HLR already available in HOOPS/3dGS.
High Capacity Memory: With 72 MB of framebuffer memory, 256 MB of texture memory, and 32 MB of program memory, customers have the large capacity required to complete complex images and ensure accurate representation without sacrificing speed.
Oxygen VX1 uses the 32MB of physical on-board memory to store the framebuffer and Z buffer and then allocates the remainder as a large, hardware maintained L2 virtual texture cache.
Xi Graphics recommends using a card with at least 32MB framebuffer memory and a monitor that can support at least 100Hz vertical refresh rate.
The 3Demon family consists of the Pro and MX series with up to 16 megabyte framebuffer, 8 megabyte depth buffer and 30 megabyte texture memory.
GLINT MX supports up to 70Mbytes of texture and framebuffer memory, allowing board designers to support extremely high-resolution, true-color displays and to provide high-capacity on-board texture storage.
2 /PRNewswire/ -- Bitboys Oy announced today Glaze3D(TM) 1200 and Glaze3D(TM) 2400, two 2D/3D-graphics accelerator architectures with embedded framebuffer memory.
The raw performance of GLINT and Permedia are similar; however, GLINT's VRAM-based framebuffer and large memory-handling capability make this processor a compelling choice for driving very high resolution displays.
Two, four, and eight megabyte framebuffer configurations are available with the 3DEMON DSX.
The PERMEDIA uses the industry-standard, low-cost SGRAM (Synchronous Graphics RAM) memory architecture for all of its framebuffer and auxiliary buffers such as Z and texture.
This enables window/level operations to be performed directly in the framebuffer, thus enhancing the performance of images using Java technology.