computer game

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Synonyms for computer game

a game played against a computer

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Twenty of them had been treated by psychologists in a group environment while the remaining 20 interacted with our computer game.
Development of these games is goal-oriented and they should, thus, go under critique by the media," Seyed Mohammad Hosseini told reporters at a press conference held on the sidelines of the 2nd Tehran International Computer Games Expo.
Iran's computer game productions have been warmly received by many European, American and East Asian countries so far.
The Association of Teachers and Lecturers (ATL) raised concerns about the negative impact of children spending hours a day playing computer games that are inappropriate for their age.
BBFC classification ratings for computer games offer some guidance and support for parents and provide a general guide as to the suitability of games and films.
Some computer games are all right but I don't think they're worth all that queueing.
By starting my own company, I will be able to stay in Newport and avoid the stress of relocating my wife and young children to find a job making computer games.
In Chapter 1 of Part I, McAllister identifies five rhetorical forces that drive his analysis: computer games as an element of mass culture; as a relatively little studied form of mass medium; as a psycho-physiological force wherein game play is analyzed for its potentially positive or harmful effects on their players; as a significant economic force in the entertainment industry; and finally, as an instructional force.
Modules include 3Dmodelling and animation, human computer interaction, games design and programming, and a computer games development practical project.
Marie instructors will help students design and develop some of the highest level of computer games in the world with help from Scotland's University of Abertay professors.
July 11 /PRNewswire/ -- It's apparent that the use of computer games is on the increase, with more player diversification becoming obvious.
For further enlightenment on computer game design, choose Penny Baillie-de Byl's Programming Believable Characters For Computer Games (1584503238, $54.
Artificial Intelligence For Computer Games by John David Funge is a solid, straightforward instructional text of basic artificial intelligence theory, the principles from which it derives, and how it is practically applied to program challenging and creative NPC behavior in popular computer games.
Like movies, novels, and plays before them, computer games have discovered politics.
The editorial staff of Computer Games Magazine will produce the content keeping the same style and credibility expected among its fiercely loyal readership.
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